Sicilian Rossolimo
Play as WhiteAnti-Sicilian
White pins the knight and tries to ruin Black's pawn structure.
The main line, move by move
1. e4 c5 2. Nf3 Nc6 3. Bb5 g6 4. O-O Bg7 5. Re1 Nf6 6. c3 O-O 7. h3
- 1. e4 — Claim the center and open lines for the queen and bishop.
- 1... c5 — The Sicilian: fight for the d4 square from the side.
- 2. Nf3 — Brings the knight into the game.
- 2... Nc6 — Brings the knight into the game.
- 3. Bb5 — Brings the bishop into the game.
- 3... g6 — Prepare to fianchetto the bishop.
- 4. O-O — Castle: your king gets safe and a rook joins the game.
- 4... Bg7 — Brings the bishop into the game.
- 5. Re1 — Put the rook behind the e-pawn.
- 5... Nf6 — Brings the knight into the game.
- 6. c3 — Prepare d4 and give the bishop a retreat.
- 6... O-O — Castle: your king gets safe and a rook joins the game.
- 7. h3 — Stop ...Bg4 and ...Ng4 ideas.
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