Queen vs Rook Pawn: Stalemate Trick

EndgameCheckmate TechniqueGoal: draw

The position

Black to move and hold the draw. A draw is a good result here, and knowing the defensive method saves half points.

The idea

A queen against a pawn on the seventh rank on the a-file or h-file (a rook pawn) is usually a draw, if the attacking king is far away. The defender uses a stalemate trick, so every time the queen goes to win the pawn, the king has no move.

How to do it
  1. As the defender, put your king in the corner in front of the pawn, next to the promotion square.
  2. When the queen wins the pawn or blocks it, check that your king is stalemated, not checkmated.
  3. Keep your king in the corner area; move only when you must.
  4. As the attacker, you only win if your king is close enough to chase the king away from the corner.
Common mistakes
  • Leaving the corner and getting checkmated.
  • As the attacker, stalemating the king by accident.
  • Counting on a win when your king is too far.
Remember

A rook pawn on the seventh against a queen is a draw if the defender's king is in the corner.

Practise Queen vs Rook Pawn: Stalemate Trick against the computer in ChessPeak

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