Key Squares

EndgamePawn EndgamesGoal: promote a pawn

The position

White to move and queen a pawn. Count the squares and the moves: endgames like this are decided by a single tempo.

The idea

Key squares are the squares from which your king wins, whatever the defender does. If your king reaches a key square, the pawn will promote. Knowing them turns king-and-pawn endgames from guesswork into counting.

How to do it
  1. For a pawn on the fifth rank, the key squares are the three squares on the seventh rank in front of it. With a pawn on d5, those are c7, d7 and e7.
  2. The attacking king tries to reach a key square. The defending king tries to stop this, usually by taking the opposition.
  3. For a pawn further back, the key squares are two ranks in front of the pawn, so you can plan your king's route early.
  4. Once your king stands on a key square, the pawn can walk forward behind it.
Common mistakes
  • Pushing the pawn instead of walking the king to a key square.
  • Thinking the opposition matters once you already stand on a key square. It does not.
  • Counting key squares for the wrong rank.
Remember

Get your king to a key square and the pawn queens.

Practise Key Squares against the computer in ChessPeak

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